Really Simple Wargame (RSW)

Image: Warhammer/Games Workshop
Armies: Units have a Quality: normal, superior, or elite. Both armies should have the same number of any of the above units. Usually 2-3 normal, 2 superior and 1 elite. Unit size can be 10 normal, 3-5 superior, 1 elite.
Table: 3x3, 4x4 or 4x6.
Rounds: Player 1 moves a unit and takes action, then Player 2 does the same. Continue until all done. Start new round and roll initiative.
Deployment: Within 6” of the table edge at opposite sides.
Terrain: Place a load of terrain. This blocks line of sight.
Initiative: Players roll a d6. Highest goes first.
Turns: On a turn move and attack, or move twice.
Move: 6” normal or 10” fast. Difficult terrain halves move expect for flying units. Half speed to move away from melee base contact.
Coherence: Models in a unit must remain within 3” of one another.
Melee attack: Roll a d6 in base contact. To hit you need:
- Normal: 5+
- Superior: 4+
- Elite: 3+
Save: For each hit, opponent rolls a d6. Roll as per the above based on the unit hit.
Wound: A model failing a save takes a wound. Normal units can take 1 wound, superior 2, and elite 3. A single model takes all wounds first, with excess spilling over to the next model. Wounds are removed between turns.
Death: At 0 wounds, remove the model.
Ranged attack: Shoot up to 12” with moving or 24” without moving. Need line of sight on target in range. Use the melee rules. -1 shooting at a model in melee or in cover.
Number of attacks: Normal 1, Superior 2, Elite 3
Morale: Any unit at less than half models, rounded down, immediately rolls a d6 against unit Quality. If they fail, the unit is removed from play.
Winner: Probably last one standing, or first to secure the most objectives in 5 rounds (have a model in base contact with objective by the end of the fifth round).
Disagreements: Each player rolls a d6. Highest wins the argument.



I’m very pleased to release a big update for Heartseeker, my very tiny old school adventure game.

A couple of weeks ago I posted about the best D&D edition that isn’t a D&D edition. I know THAT game sucks all the air out of the room, but YAG D&D (Young Adventurer’s Guide) has wormed its way into my psyche.