Really Simple Wargame

Units are normal, superior, or elite.

Rounds: Player 1 moves and takes action, then Player 2 does the same. Continue until all done. Start new round and roll initiative.

Initiative: Players roll a d6. Highest goes first.

Turns: On a turn move and attack.

Move: 6” normal or 10” fast. Difficult terrain halves move.

Melee: Roll a d6 in base contact. To hit you need:

Save: For each hit, opponent rolls a d6. You need to roll the same as above.

Ranged: Shoot up to 12” with moving or 24” without moving. Have to be able to see the target. Use the melee rules. -2 shooting at a model in melee or in cover.

Winner: Probably last one standing, or first to secure 3 objectives in 5 rounds.

Disagreements: Each player rolls a d6. Highest wins the argument.