Escape the Goblin Realm
You and your friends have been transported to a fantastic realm. How did you get there?
Mysterious rollercoaster
Lost in a bazaar
Through the back of the garage
Pulled into a lake
Sucked into a book
Through a dark forest
You were gifted a special item from a strange wizard.
Sword of Light: burns away evil darkness
Titan Shield: nothing can break it except magic.
Circlet of Transformation: turns your face into one you’ve previously seen.
Spider Boots: you can climb sheer surfaces.
Cloak of Phasing: you melt through non-magical barriers.
Dagger of Cloning: you create an illusory duplicate of yourself.
What kind of kid were you in the real world?
Preppy
Nerdy
Athlete
Popular
Suck-up
Aloof
What’s your party sidekick?
Baby unicorn: can heal harm.
Fire elemental: sets fire to stuff
Little griffin: can pick up a teen in its claws
Shadow: can stay out of sight
Mechanical owl: can sense magic
Witch cat: creates clouds of darkness.
You have 2 stats: Mental & Physical. Split 4 points between them.
When you want to do sonething where failure is interesting roll d6 + stat. On a 6+ you succeed.
If you get hit, lose a stat point. At 0 points you’re out of action. Heal 2 points per night rest.
Monsters have stats like you. Goblins have Physical 1 and Mental 0. Dragons have Physical 4 and Mental 4.
It’s nigh impossible to escape the goblin realm.